![]() This makes camping, kill-stealing and long waiting times to complete quests obsolete. I can tell you that instancing is overused in Guild Wars, Chronicles or Factions alike. Each time the player leaves a town or an outpost, his group enters a unique copy of map. Its new mission based design eliminates some disputed aspects in those games. Guild Wars learned the lessons provided by the existing MMORPGs on the open market, therefore gathering a wide set of mixed features. Here, new and existing Guild Wars players alike join the epic quest to defeat an ancient evil and save the war-torn empire, pretty much as they did in Chronicles. Guild Wars Factions takes place on the continent of Cantha, way south of Tyria, roughly two years after the Charr invasion. With great sacrifice, the ravaged kingdoms eventually repelled the invasion in Guild Wars Chronicles, but this has not yet come to pass. Ascalon, Orr, and Kryta engaged in conflict for more than fifty years dropped their older disputes and formed an alliance of convenience in order to survive the new threat. They poured down from the north in vast numbers, like a plague that swept all three human kingdoms alike. Eventually the guild wars did come to an end, only to hail an even greater war brought by the beastly Charr. Conflict wore down all nations and their denizens grew weary of all the constant fighting. They were the expression of power hungering within the magical races of the land, as guilds rose stronger than kingdoms and kings alike. War took many shapes and forms but continuous evolution of the human kingdoms presented it with the finest: the guild wars. The lands of Tyria have ever been in conflict, some say since the very creation of the world. This might very well be the case with NCSoft Corporation's Guild Wars who reached its next chapter with the release of the standalone expansion Guild Wars: Factions on the 28th of April 2006. Things will never be the same again, yet the same they remain as there still are only a handful of titles that have imposed themselves on the market. Sadly, most of them will see limited success and will fade away in the backwaters of gaming history. Concerning the latest trend of online role playing games, all you have to do is take a peek on and see for yourself the amount of games that are being developed. Five years ago you could only find a couple of titles to fight for the game of the year supremacy, but nowadays the gaming scene is saturated. Here, then, are a few of mine.The computer games market has seen a steady increase in releases over the past years. ![]() Which, again, is not a thought I’ve never had before.Ĭatastrophic irresponsibility and family neglect aside (both of which, apparently, I’m getting pretty good at), I don’t think there are many self-identified gamers out there who haven’t had games crop up from time to time that simply take over your life. Oh my God! I’m wasting my entire life with this game. ![]() Wait a minute, that can’t be right, can it?Īnd if you take into account that the game has only been out since mid-August, which is about 150 days ago, 3600 hours, then let’s see - what percent of 3600 is 250? This new bout of EUIV gaming, a workweek of time that just seemed to vanish, now brings my total hours spent playing Paradox Development Studio’s masterpiece up to nearly 250 total hours - almost ten and a half full days - which means I’ve spent almost 3% of the entire year of 2013 playing Europa Universalis IV. Well, it has me thinking about that and also how to get the French to end their alliance with the Ottomans so I can attack one of them without the other sending 100,000 troops right up my … but, that’s not the topic here. “Another unexpected 40 hours lost into the time black hole known as Europa Universalis IV, my Game of the Year 2013, has me thinking about the games I’ve spent the longest with in my 30-year gaming career.
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